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Troops

Attackers win battles, defenders hold walls. Here is every soldier with exact stats, and how to choose the right one for the job.

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What the stats mean#

  • Attack: strength when this soldier attacks.
  • Defense vs melee / vs ranged: strength when defending against melee or ranged attackers. The game uses the mix of the attacking wave: against a wave that is 70% melee, defenders count 70% of their melee defense and 30% of their ranged defense.
  • Loot: resources each surviving soldier carries home.
  • Speed: an army marches at the speed of its slowest soldier. Higher is faster.
  • Might: account power points per soldier.
  • Role: attack soldiers are weak on walls. Defense soldiers cannot be sent to attack at all. The four basic soldiers do both, without being great at either.

Soldiers from the Barracks#

All Barracks soldiers are paid in gold. Training time is per soldier, before speed bonuses.

Barracks soldiers
SoldierRoleTypeBarracksAttackDef. vs meleeDef. vs rangedLootSpeedGoldTimeMight
BowmanBasicRanged124183013753515s5
SpearmanBasicMelee126301814753015s3
MacemanBasicMelee23838632735025s3
CrossbowmanBasicRanged23663622735525s5
SwordsmanAttackMelee360186307411045s5
MarksmanAttackRanged358517207411545s7
HalberdierDefenseMelee4248050127012050s5
Heavy CrossbowmanDefenseRanged4225080107012550s7
KnightAttackMelee5952910457822080s8
RangerAttackRanged590827307823080s11
ShieldbearerDefenseMelee63512580156824090s8
WardenDefenseRanged63080125126825090s11
ChampionAttackMelee814042185078380130s12
SharpshooterAttackRanged813513414078395130s16

Value for gold#

Stronger soldiers cost more, so compare strength per 100 gold. The highlighted row is the best attacker per gold.

Attackers: strength and loot per 100 gold
SoldierAttackAttack per 100 goldLoot per 100 gold
Bowman2468.637.1
Spearman2686.746.7
Maceman387664
Crossbowman3665.540
Swordsman6054.527.3
Marksman5850.417.4
Knight9543.220.5
Ranger9039.113
Champion14036.813.2
Sharpshooter13534.210.1
Defenders: defense per 100 gold
SoldierDef. vs melee per 100 goldDef. vs ranged per 100 gold
Bowman51.485.7
Spearman10060
Maceman7612
Crossbowman10.965.5
Halberdier66.741.7
Heavy Crossbowman4064
Shieldbearer52.133.3
Warden3250

Which soldier counters which#

Melee defenders have high defense against melee, ranged defenders against ranged. Put the right ones on the wall side that matches what usually attacks you.

Best defenders against each attack type
Against attacks byBest per goldStrongest per soldier
MeleeSpearman (30)Shieldbearer (125)
RangedBowman (30)Warden (125)

When you attack, check the enemy with a spy first. Against a wall full of melee defenders, send mostly ranged attackers, and the other way round: the defense the enemy can use depends on your melee and ranged mix.

Special units#

These soldiers are not trained in the Barracks. They come from events, event shops and rewards, and are much stronger than Barracks troops.

Special units
SoldierRoleTypeAttackDef. vs meleeDef. vs rangedLootSpeedFood/hWhere to get them
Royal BerserkerAttackMelee190452050802Fountain shop, the Witch, Season Pass rewards
Royal ArbalesterAttackRanged175184550802Fountain shop, the Witch, Season Pass rewards
Royal GuardianDefenseMelee4521014010702Fountain shop, the Witch, Season Pass rewards
Royal LongbowDefenseRanged401402008702Fountain shop, the Witch, Season Pass rewards
Anubis WarriorAttackMelee95291345762Pharaoh event shop and Pharaoh rewards, daily challenge
Horus ArcherAttackRanged110103335762Pharaoh event shop and Pharaoh rewards, daily challenge
Sun BladeAttackMelee228542460804Golden Scarab Temple, Sunflower Festival shop
Sun ArcherAttackRanged210225460804Golden Scarab Temple, Sunflower Festival shop
Sun GuardianDefenseMelee5425216812704Golden Scarab Temple, Sunflower Festival shop
Sun CrossbowDefenseRanged4816824010704Golden Scarab Temple, Sunflower Festival shop

Training#

You start with 2 training slots; extra slots can be opened for a while with rubies. Training time per soldier = the soldier's base time × (1 − Barracks training bonus). The Drill Ground, Library, Hall of Legends, alliance bonus and emblems speed up recruiting further.

Barracks levels
Barracks levelPlayer levelFaster trainingBatch sizeNew soldiers
120%50Bowman, Spearman
285%55Maceman, Crossbowman
31610%65Swordsman, Marksman
42415%70Halberdier, Heavy Crossbowman
53220%80Knight, Ranger
64025%85Shieldbearer, Warden
74830%95
85635%100Champion, Sharpshooter

The Drill Ground (from player level 25) adds up to 40% faster recruiting on top.

The hospital#

Soldiers that fall in battle, in defense or from hunger go to the Military Hospital if it has a free bed. Healing costs 30% of the soldier's gold price and takes 50% of its training time. Special units heal for 2 rubies each. Soldiers that find no bed are lost. The Hall of Legends skill "Field medic" adds beds.

Hospital beds by level
LevelPlayer levelHospital beds
1620
21140
31670
421100
526150
631200
736300
842400
948500
1054600
1160700

Food upkeep and might#

Every soldier eats 2 food per hour (some special units more), so a big army needs strong farms. See food and upkeep. Might is account power: roughly one point for every ten power of the soldier.