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What the stats mean#
- Attack: strength when this soldier attacks.
- Defense vs melee / vs ranged: strength when defending against melee or ranged attackers. The game uses the mix of the attacking wave: against a wave that is 70% melee, defenders count 70% of their melee defense and 30% of their ranged defense.
- Loot: resources each surviving soldier carries home.
- Speed: an army marches at the speed of its slowest soldier. Higher is faster.
- Might: account power points per soldier.
- Role: attack soldiers are weak on walls. Defense soldiers cannot be sent to attack at all. The four basic soldiers do both, without being great at either.
Soldiers from the Barracks#
All Barracks soldiers are paid in gold. Training time is per soldier, before speed bonuses.
| Soldier | Role | Type | Barracks | Attack | Def. vs melee | Def. vs ranged | Loot | Speed | Gold | Time | Might |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bowman | Basic | Ranged | 1 | 24 | 18 | 30 | 13 | 75 | 35 | 15s | 5 |
| Spearman | Basic | Melee | 1 | 26 | 30 | 18 | 14 | 75 | 30 | 15s | 3 |
| Maceman | Basic | Melee | 2 | 38 | 38 | 6 | 32 | 73 | 50 | 25s | 3 |
| Crossbowman | Basic | Ranged | 2 | 36 | 6 | 36 | 22 | 73 | 55 | 25s | 5 |
| Swordsman | Attack | Melee | 3 | 60 | 18 | 6 | 30 | 74 | 110 | 45s | 5 |
| Marksman | Attack | Ranged | 3 | 58 | 5 | 17 | 20 | 74 | 115 | 45s | 7 |
| Halberdier | Defense | Melee | 4 | 24 | 80 | 50 | 12 | 70 | 120 | 50s | 5 |
| Heavy Crossbowman | Defense | Ranged | 4 | 22 | 50 | 80 | 10 | 70 | 125 | 50s | 7 |
| Knight | Attack | Melee | 5 | 95 | 29 | 10 | 45 | 78 | 220 | 80s | 8 |
| Ranger | Attack | Ranged | 5 | 90 | 8 | 27 | 30 | 78 | 230 | 80s | 11 |
| Shieldbearer | Defense | Melee | 6 | 35 | 125 | 80 | 15 | 68 | 240 | 90s | 8 |
| Warden | Defense | Ranged | 6 | 30 | 80 | 125 | 12 | 68 | 250 | 90s | 11 |
| Champion | Attack | Melee | 8 | 140 | 42 | 18 | 50 | 78 | 380 | 130s | 12 |
| Sharpshooter | Attack | Ranged | 8 | 135 | 13 | 41 | 40 | 78 | 395 | 130s | 16 |
Value for gold#
Stronger soldiers cost more, so compare strength per 100 gold. The highlighted row is the best attacker per gold.
| Soldier | Attack | Attack per 100 gold | Loot per 100 gold |
|---|---|---|---|
| Bowman | 24 | 68.6 | 37.1 |
| Spearman | 26 | 86.7 | 46.7 |
| Maceman | 38 | 76 | 64 |
| Crossbowman | 36 | 65.5 | 40 |
| Swordsman | 60 | 54.5 | 27.3 |
| Marksman | 58 | 50.4 | 17.4 |
| Knight | 95 | 43.2 | 20.5 |
| Ranger | 90 | 39.1 | 13 |
| Champion | 140 | 36.8 | 13.2 |
| Sharpshooter | 135 | 34.2 | 10.1 |
| Soldier | Def. vs melee per 100 gold | Def. vs ranged per 100 gold |
|---|---|---|
| Bowman | 51.4 | 85.7 |
| Spearman | 100 | 60 |
| Maceman | 76 | 12 |
| Crossbowman | 10.9 | 65.5 |
| Halberdier | 66.7 | 41.7 |
| Heavy Crossbowman | 40 | 64 |
| Shieldbearer | 52.1 | 33.3 |
| Warden | 32 | 50 |
Which soldier counters which#
Melee defenders have high defense against melee, ranged defenders against ranged. Put the right ones on the wall side that matches what usually attacks you.
| Against attacks by | Best per gold | Strongest per soldier |
|---|---|---|
| Melee | Spearman (30) | Shieldbearer (125) |
| Ranged | Bowman (30) | Warden (125) |
When you attack, check the enemy with a spy first. Against a wall full of melee defenders, send mostly ranged attackers, and the other way round: the defense the enemy can use depends on your melee and ranged mix.
Special units#
These soldiers are not trained in the Barracks. They come from events, event shops and rewards, and are much stronger than Barracks troops.
| Soldier | Role | Type | Attack | Def. vs melee | Def. vs ranged | Loot | Speed | Food/h | Where to get them |
|---|---|---|---|---|---|---|---|---|---|
| Royal Berserker | Attack | Melee | 190 | 45 | 20 | 50 | 80 | 2 | Fountain shop, the Witch, Season Pass rewards |
| Royal Arbalester | Attack | Ranged | 175 | 18 | 45 | 50 | 80 | 2 | Fountain shop, the Witch, Season Pass rewards |
| Royal Guardian | Defense | Melee | 45 | 210 | 140 | 10 | 70 | 2 | Fountain shop, the Witch, Season Pass rewards |
| Royal Longbow | Defense | Ranged | 40 | 140 | 200 | 8 | 70 | 2 | Fountain shop, the Witch, Season Pass rewards |
| Anubis Warrior | Attack | Melee | 95 | 29 | 13 | 45 | 76 | 2 | Pharaoh event shop and Pharaoh rewards, daily challenge |
| Horus Archer | Attack | Ranged | 110 | 10 | 33 | 35 | 76 | 2 | Pharaoh event shop and Pharaoh rewards, daily challenge |
| Sun Blade | Attack | Melee | 228 | 54 | 24 | 60 | 80 | 4 | Golden Scarab Temple, Sunflower Festival shop |
| Sun Archer | Attack | Ranged | 210 | 22 | 54 | 60 | 80 | 4 | Golden Scarab Temple, Sunflower Festival shop |
| Sun Guardian | Defense | Melee | 54 | 252 | 168 | 12 | 70 | 4 | Golden Scarab Temple, Sunflower Festival shop |
| Sun Crossbow | Defense | Ranged | 48 | 168 | 240 | 10 | 70 | 4 | Golden Scarab Temple, Sunflower Festival shop |
Training#
You start with 2 training slots; extra slots can be opened for a while with rubies. Training time per soldier = the soldier's base time × (1 − Barracks training bonus). The Drill Ground, Library, Hall of Legends, alliance bonus and emblems speed up recruiting further.
| Barracks level | Player level | Faster training | Batch size | New soldiers |
|---|---|---|---|---|
| 1 | 2 | 0% | 50 | Bowman, Spearman |
| 2 | 8 | 5% | 55 | Maceman, Crossbowman |
| 3 | 16 | 10% | 65 | Swordsman, Marksman |
| 4 | 24 | 15% | 70 | Halberdier, Heavy Crossbowman |
| 5 | 32 | 20% | 80 | Knight, Ranger |
| 6 | 40 | 25% | 85 | Shieldbearer, Warden |
| 7 | 48 | 30% | 95 | |
| 8 | 56 | 35% | 100 | Champion, Sharpshooter |
The Drill Ground (from player level 25) adds up to 40% faster recruiting on top.
The hospital#
Soldiers that fall in battle, in defense or from hunger go to the Military Hospital if it has a free bed. Healing costs 30% of the soldier's gold price and takes 50% of its training time. Special units heal for 2 rubies each. Soldiers that find no bed are lost. The Hall of Legends skill "Field medic" adds beds.
| Level | Player level | Hospital beds |
|---|---|---|
| 1 | 6 | 20 |
| 2 | 11 | 40 |
| 3 | 16 | 70 |
| 4 | 21 | 100 |
| 5 | 26 | 150 |
| 6 | 31 | 200 |
| 7 | 36 | 300 |
| 8 | 42 | 400 |
| 9 | 48 | 500 |
| 10 | 54 | 600 |
| 11 | 60 | 700 |
Food upkeep and might#
Every soldier eats 2 food per hour (some special units more), so a big army needs strong farms. See food and upkeep. Might is account power: roughly one point for every ten power of the soldier.