Gear exists for two sides. Commanders (attack) lead your armies; every attack needs one. Your castellan (defense) guards your castle. Bonuses from all equipped pieces add up.
Each commander and the castellan have six slots: Hero, Banner, Gem, Armor, Helmet and Weapon. Every piece has a rarity; better rarities have more and bigger stats.
Gear rarities
Rarity
Stats
Stat range
Sells for gold
Might
Silver
1
1–4%
50
10
Green
2
3–8%
300
50
Purple
3
6–14%
1,000
100
Red
3
12–30%
3,000
200
Jewels can be set into any piece (one per piece) and add stats of their own, at 60% of the strength of a piece of the same rarity.
The Command HQ level sets how many commanders you have. Each commander leads one army at a time. If all of them are busy you can hire a temporary commander for one attack with rubies. Gear storage holds up to 180 pieces and jewels (equipped items don't count); when it is full, no new gear drops.
Fuse 3 pieces of one rarity into a new piece of the same rarity, or 6 pieces into one of the next rarity (not above red). Each fusion costs 20,000 gold. Pieces you don't need can be sold for gold.
The Hall of Legends opens at player level 61. Every player level above 60 unlocks one building level, and every level gives one legend point (up to 60). Spend them on attack and defense skills. A row opens when you have spent enough points on the same side. The last skill on each side unlocks by itself. You can reset all points: free if 14 days have passed since your last reset, otherwise for rubies.