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Resources and production

Wood and stone build your castle, food feeds your army and gold pays your soldiers. Here is how much each building makes, and what makes it more.

On this page

The resources#

The five main resources
ResourceUsed forMade byStorage cap
WoodBuildings, tools, statuesLumber Camp, boosted by the SawmillYes
StoneBuildings, tools, statuesStone Camp, boosted by the QuarryYes
FoodFeeding your soldiers every hourFarm, boosted by the Windmill and Supply CenterYes
GoldRecruiting soldiers, healing, some statues, researchHouseNo
RubiesThe premium currency: speed-ups, ruby tools, some statues and extrasQuests, events, robber camps from level 10, daily giftsNo

Events have their own currencies: Pharaoh tablets, Glory, horse feathers, papyrus, Golden Scarabs, sunflowers, embers and bronze and silver coins. They are explained on the events page.

Storage#

Without a Warehouse you can store 750 wood, stone and food each. Anything produced or looted above the cap is lost. Gold and rubies have no cap. The Library and Museum can raise the cap further by a percentage.

Warehouse storage cap by level
LevelPlayer levelStorage cap
142,500
2107,000
32124,000
43336,000
54446,000
65560,000
760100,000
870150,000
980220,000
1090300,000
11100380,000
12110460,000
13115540,000
14120600,000

Production buildings#

Each production building makes a fixed amount per hour at each level. The "Cost per +1/hour" column shows how many resources (wood, stone and gold together) each extra unit of hourly production costs at that level: lower is better value.

Lumber Camp#

Lumber Camp: production per level
LevelPlayer levelPer hourGainCostCost per +1/hour
1160+60190
23120+60341
36180+60611
411240+604207
518300+601,52025
627360+604,50075
738420+6011,200187
851480+6024,700412

Stone Camp#

Stone Camp: production per level
LevelPlayer levelPer hourGainCostCost per +1/hour
1260+60230
24120+60381
38180+601513
414240+6076013
522300+602,58043
632360+606,750113
745420+6017,600293

Farm#

Farm: production per level
LevelPlayer levelPer hourGainCostCost per +1/hour
1160+60190
23120+60341
37180+60871
412240+604808
519300+601,67028
628360+604,80080
739420+6011,700195
852480+6025,550426

House#

House: production per level
LevelPlayer levelPer hourGainCostCost per +1/hour
1250+50491
29100+502184
315150+501,17023
423200+503,40068
531250+508,050161
641300+5017,350347
749350+5028,000560
857400+5043,000860

Diminishing returns#

Buildings of the same production type are ranked from strongest to weakest. The first ones work at full strength; every extra one works at a lower efficiency. Food falls off more slowly but stops completely at the eleventh farm.

Efficiency by rank
Building rankWood, stone, goldFood
1100%100%
2100%100%
3100%100%
4100%100%
575%75%
650%50%
725%25%
825%20%
925%15%
1025%10%
11+25%0%

Supply Center#

From level 60 the Supply Center brings extra farms (after your first four) back to 100% efficiency, and gives those farms a bonus on top.

Supply Center by level
LevelPlayer levelExtra farms at 100%Bonus on those farms
16035%
27048%
380510%
490612%
5100715%
6110818%
7120920%

Boost buildings#

The Windmill, Quarry and Sawmill each raise all production of one resource by a percentage. You can build one of each.

Windmill, Quarry and Sawmill: boost by level (all three use the same table)
LevelPlayer levelProduction boost
11310%
22420%
33430%
44340%
55350%
65960%

Public order#

Public order changes how much wood, stone and food you produce. Houses lower it (-20 for a level 1 House, -10 more for each level). Your Castle raises it by 10 per castle level, and every statue raises it. Each burning building costs 50.

Positive: production = 100% + 2 × √(Public order)   Negative: production = 100% × 100 ÷ (100 + 2 × √|Public order|)
Production at different Public order values
Public orderProduction
-1,00061.3%
-40071.4%
-20078%
-10083.3%
-5087.6%
0100%
50114.1%
100120%
200128.3%
400140%
1,000163.2%
2,500200%
10,000300%
Public order of one House
House levelPublic order
1-20
2-30
3-40
4-50
5-60
6-70
7-80
8-90

Statues are the main way to raise Public order. Their values are listed on the buildings page. Gold production is not affected by Public order.

Food and upkeep#

Every soldier eats 2 food per hour, wherever it is: at home, marching, or supporting an ally.

Some special units eat more: Sun Blade (4), Sun Archer (4), Sun Guardian (4), Sun Crossbow (4) food per hour.

Bakery: less food eaten by your army
LevelPlayer levelLess food eaten
1165%
22610%
33715%
44720%
55825%

If you run out of food, the soldiers your farms cannot feed die (those with a free hospital bed go to the hospital). Only the part of the army above what your production can feed is lost, never the whole army at once.

Other production bonuses#

  • Alliance bonus "Resource production": up to +10% wood, stone and food for every member (alliances).
  • Overseers: +25% of one resource (or more loot) for 7 days, hired with rubies.
  • Royal emblems on your banner: up to +20% food, +20% wood, +20% stone or +15% gold (one emblem at a time).
  • Glory titles add up to +9% wood, stone and food production (titles).
  • The Library adds up to +20% of each base resource, plus storage and less food upkeep (Library).
  • Some castle skins won in events add food production: Pharaoh Camp +10%, Warlord Castle +10%, Scarab Citadel +20%.

The Market#

The Market lets you send wood, stone, food and gold to other players, for example to an alliance member who is saving for an upgrade. The level sets how much one shipment can carry.

Market shipment size
LevelPlayer levelMax shipment
19500
2191,000
3292,000
4393,500
5495,000