On this page
Your first minutes#
The tutorial walks you through placing your first buildings. At the end the King lends you 20 Swordsmen and a commander, and you win your first battle against a level 1 robber camp, with a full battle report. After that the castle is yours. Your castle comes ready-built; everything else you place yourself.
Beginner protection#
New players cannot be attacked or spied on until 7 days after signing up or until they reach level 15, whichever comes first. Attacking or spying on another player ends your protection at once. Attacking robber camps and event camps does not.
The early-game boost#
Every building level that unlocks up to player level 10 builds in 50% of the normal time and costs 75% of the normal price (all tables in this wiki already show the discounted numbers). The first 10 player levels also need only 60% of the usual XP. When less than 4 minutes are left on a construction, you can finish it for free.
What to build first#
You have one builder, so order matters. Production first (wood and food), then the Barracks and a House for gold, then the Warehouse before your stores overflow. This table lists every building level you can unlock up to player level 10, in unlock order.
| Player level | Building | Level | Cost | Time | What it gives |
|---|---|---|---|---|---|
| 1 | Lumber Camp | 1 | 19 wood | 10s | Per hour: 60 |
| 1 | Farm | 1 | 19 wood | 10s | Per hour: 60 |
| 2 | Barracks | 1 | 19 wood | 30s | Faster training: 0%, Batch size: 50 |
| 2 | Stone Camp | 1 | 23 wood | 28s | Per hour: 60 |
| 2 | House | 1 | 34 wood, 15 stone | 2m 30s | Per hour: 50 |
| 3 | Command HQ | 1 | 45 wood, 30 stone | 45s | Commanders: 3 |
| 3 | Lumber Camp | 2 | 19 wood, 15 stone | 1m | Per hour: 120 |
| 3 | Farm | 2 | 19 wood, 15 stone | 1m | Per hour: 120 |
| 4 | Warehouse | 1 | 23 wood, 23 stone | 4m | Storage cap: 2,500 |
| 4 | Stone Camp | 2 | 23 wood, 15 stone | 1m 30s | Per hour: 120 |
| 6 | Stables | 1 | 225 wood, 225 stone | 7m 30s | Faster travel: 20% |
| 6 | Military Hospital | 1 | 45 wood, 45 stone | 4m | Hospital beds: 20 |
| 6 | Lumber Camp | 3 | 38 wood, 23 stone | 3m 30s | Per hour: 180 |
| 7 | Spy Hut | 1 | 64 wood, 64 stone | 6m | Spies: 2 |
| 7 | Farm | 3 | 53 wood, 34 stone | 5m | Per hour: 180 |
| 8 | Barracks | 2 | 173 wood, 113 stone | 10m 30s | Faster training: 5%, Batch size: 55 |
| 8 | Stone Camp | 3 | 128 wood, 23 stone | 6m 30s | Per hour: 180 |
| 9 | Market | 1 | 165 wood, 105 stone | 10m | Max shipment: 500 |
| 9 | House | 2 | 128 wood, 90 stone | 8m | Per hour: 100 |
| 10 | Siege Workshop | 1 | 203 wood, 203 stone | 12m 30s | |
| 10 | Warehouse | 2 | 360 wood, 360 stone | 22m | Storage cap: 7,000 |
Follow the quest book#
The quest book has 9 quest lines that run side by side. Each quest gives XP and resources, and the rewards are tuned to pay for the next step. The first quests of the main lines:
| Quest line | Quest | Goal | Player level | Reward |
|---|---|---|---|---|
| The King's Road | A place for everything | Resources rot in the open. Build a warehouse to store more. | 4 | 105 XP, 180 stone, 180 wood |
| The King's Road | Secure your account | Link your email in ⚙️ Settings and tap the confirmation link. You can recover your password and get event news. | 5 | 120 XP, 2× 1 Hour Skip, 2× 30 Minutes Skip |
| The King's Road | Raise the keep | Your people need a stronger heart for the kingdom. A bigger castle also gives you more land. | 6 | 200 XP, 320 stone, 320 wood, 1× 5 Minutes Skip |
| The King's Road | Open for trade | Build a Market so you can send resources to your allies. | 9 | 180 XP, 490 stone, 490 wood, 1× 5 Minutes Skip |
| Land & Harvest | First Lumber Camp | Build a Lumber Camp to start producing wood. | 1 | 15 XP, 110 wood |
| Land & Harvest | First Farm | Build a Farm to start producing food. | 1 | 15 XP, 50 wood, 60 food |
| Land & Harvest | Lumber Camp #2 | Build a second Lumber Camp — you'll have 2 of them. | 1 | 15 XP, 110 wood |
| Land & Harvest | Farm #2 | Build a second Farm — you'll have 2 of them. | 1 | 15 XP, 60 wood, 60 food |
| Sword & Shield | Call to arms | Build Barracks to train your first soldiers. | 2 | 50 XP, 50 gold, 80 wood, 40 stone |
| Sword & Shield | Gold for the army | Soldiers are paid in gold. Build a House — your citizens will pay you gold every hour. | 2 | 40 XP, 360 gold |
| Sword & Shield | First recruits | Have 10 Spearmen in your army. | 2 | 50 XP, 420 gold |
| Sword & Shield | Eyes on the walls | Have 10 Bowmen in your army. | 2 | 95 XP, 130 gold |
| Bandit Hunter | Raise the Command HQ | Every attack needs a commander. Build the Command HQ to lead your first 3 commanders into battle. | 3 | 60 XP, 120 wood, 80 stone |
| Bandit Hunter | First blood | Defeat bandit camps on the world map (1 victories in total). | 3 | 50 XP, 80 gold, 5 Macemen |
| Bandit Hunter | Bandit hunter | Defeat bandit camps on the world map (3 victories in total). | 5 | 95 XP, 130 gold, 5 Macemen |
| Bandit Hunter | Clearing the roads | Defeat bandit camps on the world map (5 victories in total). | 8 | 150 XP, 200 gold, 5 Macemen |
| Prosperity | Taxpayers | Build a second House for more gold. | 5 | 45 XP, 150 gold |
| Prosperity | Richer streets 2 | Upgrade 2 Houses to level 2 for more gold. | 9 | 145 XP, 270 gold |
| Prosperity | Build a Sawmill | The Sawmill boosts all your wood production. | 13 | 285 XP, 390 gold, 1× 5 Minutes Skip |
| Prosperity | Build a Quarry | The Quarry boosts all your stone production. | 13 | 285 XP, 390 gold, 1× 5 Minutes Skip |
The King's challenge#
King Aldric sets you a race: reach a target level before the time runs out and he pays you. The next stage starts as soon as you finish one.
| Stage | Name | Goal | Time limit | Reward |
|---|---|---|---|---|
| 1 | A worthy lord | Level 1 to level 4 | 24h | 300 rubies, 500 wood, 500 stone, 2× 30 Minutes Skip |
| 2 | The growing realm | Level 4 to level 6 | 24h | 400 rubies, 800 food, 500 gold, 2× 1 Hour Skip |
| 3 | Steel and stone | Level 6 to level 8 | 36h | 600 rubies, 1,000 gold, 30 Spearmen, 3× 1 Hour Skip |
| 4 | The King's champion | Level 8 to level 10 | 48h | 1,000 rubies, 1,500 gold, 1,500 wood, 1,500 stone, 1× 5 Hours Skip |
Daily login gift#
Log in every day to climb a 14-day chain. Missing a day sends you back to day 1, or to day 8 if you already finished the first week once. Resource gifts grow with your level.
| Day | Gift at level 10 |
|---|---|
| 1 | 800 wood, 800 stone |
| 2 | 800 food, 1× 30 Minutes Skip |
| 3 | 20 Spearmen |
| 4 | 50 rubies |
| 5 | 2× 1 Hour Skip |
| 6 | 1,600 wood, 1,600 stone, 1,600 food |
| 7 | 150 rubies, 1× 5 Hours Skip |
| 8 | 2,400 wood, 2,400 stone, 1× 1 Hour Skip |
| 9 | 3,000 food, 3,000 gold |
| 10 | 100 rubies |
| 11 | 40 Swordsmen |
| 12 | 3× 1 Hour Skip |
| 13 | 4,000 wood, 4,000 stone, 4,000 food, 100 rubies |
| 14 | 300 rubies, 1× 5 Hours Skip, Purple gear piece |
Daily quests and chests#
Every day at 10:00 (Cairo time) you get up to 12 small daily quests, such as logging in, sending a chat message, starting constructions, recruiting or beating robber camps. Each one pays a little gold and a time skip; the big rewards are the chests that open after 3, 6, 9 and 12 finished quests.
| Chest | After quests | Gift at level 10 |
|---|---|---|
| 1 | 3 | 3,000 wood, 3,000 stone, 2× 10 Minutes Skip |
| 2 | 6 | 4,000 food, 3,000 gold, 2× 30 Minutes Skip |
| 3 | 9 | 40 Swordsmen, 1× 1 Hour Skip |
| 4 | 12 | 100 rubies, 1× 5 Hours Skip |
Your first attacks#
Robber camps are spread across the world map. They only defend with Macemen and are the safest way to earn XP, loot and rubies. Every camp you beat goes up one level for you (not for other players). Full details are in the combat guide.
| Camp level | Defenders | Protection | XP |
|---|---|---|---|
| 1 | 2 | 6% | 21 |
| 2 | 4 | 7% | 27 |
| 3 | 6 | 8% | 33 |
| 4 | 9 | 9% | 39 |
| 5 | 11 | 10% | 45 |
| 6 | 14 | 11% | 51 |
| 8 | 19 | 13% | 63 |
| 10 | 25 | 15% | 75 |