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Outposts, metropolises and capitals#
Extra castles have their own buildings, army, tools, resources and defense. You take them by attacking them, and you can switch between your castles at any time.
| Type | On the map | From level | Produces | Bonus while you hold it | Starting garrison | Starting defense tools |
|---|---|---|---|---|---|---|
| Outpost | 10 free at any time | 20 / 40 | food and either stone or wood | 120 Halberdiers, 120 Heavy Crossbowmen, 60 Shieldbearers, 60 Wardens | 40× Hurling Rocks, 40× Flaming Arrows, 20× Castle Gate Reinforcement | |
| Metropolis | 6 | 40 | wood, stone, food | +10% food production for your whole alliance; 150 rubies a day for you | 900 Shieldbearers, 900 Wardens, 500 Royal Guardians, 500 Royal Longbows | 150× Hurling Rocks, 150× Flaming Arrows, 80× Tar Pitch Kettle, 80× Castle Gate Reinforcement, 40× Boiling Oil |
| Capital | 2 | 50 | wood, stone, food, gold | +5% attack power for your whole alliance; 300 rubies a day for you | 1,600 Royal Guardians, 1,600 Royal Longbows, 700 Sun Guardians, 700 Sun Crossbows | 300× Hurling Rocks, 300× Flaming Arrows, 150× Tar Pitch Kettle, 150× Castle Gate Reinforcement, 100× Boiling Oil, 60× Iron Portcullis |
Taking a castle#
- Win an attack on an extra castle and it becomes yours, buildings, resources and all, if you have a free slot and the level for it.
- Outposts: one slot at level 20 and a second at level 40. Metropolises and capitals have no limit.
- A castle still held by the game is yours at once.
- A castle taken from another player is first occupied for 24 hours. During that time its owner, or anyone outside your alliance, can attack it to free it. Hold it for the whole 24 hours and it is yours.
- The old owner's surviving soldiers march home to their main castle, and their wounded go to their main hospital.
- An empty castle held by the game gets its full garrison back every 6 hours.
What you can build there#
Account buildings (Library of Alexandria, Museum of Antiquities, Hall of Legends and Command HQ) exist only once, in your main castle. Outposts cannot have House, Siege Workshop, Stables, Spy Hut and Supply Center, and only produce food plus the resource of their type. Metropolises cannot build Houses. Capitals can build everything except the account buildings.
Handing a castle over#
You can give a castle back to the game. The hand-over takes 24 hours, and you can cancel it only during the first 3 hours.
War towers#
Around every metropolis and capital stand 3 war towers (from level 30). Each tower you hold gives you +5% attack power against metropolises and capitals only, up to 3 towers (+15%). You keep them until someone takes them from you.
Islands#
15 islands sit at fixed places on the map, the same for every player. An empty island is guarded by 200 weak soldiers. Beat them and the island is yours to name. Hold it for the full time and you win its reward: your army there comes home carrying it, and the island goes back to the game. Islands defend like a castle (three walls, a courtyard and defense tools), and you can send them defenders and tools. Only defense and basic soldiers can be stationed there. You can hold up to 3 islands at once, from level 15.
| Island | On the map | Hold for | Reward |
|---|---|---|---|
| Stone Island | 3 | 5h | 50,000 stone |
| Wood Island | 3 | 5h | 50,000 wood |
| Food Island | 3 | 5h | 50,000 food |
| Gold Island | 3 | 5h | 40,000 gold |
| Ruby Island | 3 | 8h | 2,500 rubies |
Monuments#
10 monuments stand on the map (from level 20). Whoever takes one holds it for 30 days. While a member holds one, the whole alliance gets +10% Glory (one monument's bonus per alliance), and every monument gives the alliance 120 domination points. When the time ends, the monument returns to the game and moves somewhere else.
| Target | From level | Empty garrison | Protection | Waves | Max per player |
|---|---|---|---|---|---|
| Island | 15 | 200 | 10% | 1 | 3 |
| Monument | 20 | 1,500 | 30% | 3 | No limit |
| War Tower | 30 | 900 | 25% | 2 | 3 |